Interlude 1
Twitter Instagram Welcome to Interlude 1! This episode is just a bit of news and an update on the podcast schedule. I’ll be back next week with the stunning conclusion to the combat chapter!
A Genesys RPG Podcast
Twitter Instagram Welcome to Interlude 1! This episode is just a bit of news and an update on the podcast schedule. I’ll be back next week with the stunning conclusion to the combat chapter!
Welcome to part 2 of my coverage of the combat chapter. Pretty much the entire episode deals with making combat checks. There are so many moving parts that this one aspect of the game takes up an entire episode by itself!
Without further adieu, let’s jump into part 2 of Combat Encounters.
Welcome to the first episode covering Chapter 6: Combat Encounters. There’s just way too much stuff in that chapter to fit into a 20-minute episode while still doing it justice, so I had to chop it into three parts.
In part 1 I discuss what a combat encounter is, how it’s set up, how to determine who goes when, and what you can do.
This is a rather exciting episode for me! I have six (!) new reviews over on iTunes. Thank you so much to those who wrote a review, it really means a lot to me to read them.
Reviews aside, our heroes are battling for their lives against the giant snowman and Sylric’s toys-come-to-life! Will the PCs bet them, or will they lie in a toy-strewn grave, cold and forgotten? Find out now!
During the reviews, I do mention the other Genesys podcasts I’m aware of, so here they are:
The Dice Pool Podcast
Finding the Narrative
Melting Plot
Partial Success
For this episode, Devon returns to talk with me about characterization. That is, coming up with your character’s backstory, their appearance and their outlooks and personality. We discuss quite a few places where you can draw inspiration besides just the Genesys core book, including:
Fate Core Character Idea and Phase Trio
20 Questions from Legend of the 5 Rings (you can download the 5th edition beta here)
Cypher System
13th Age’s one unique thing
GameMaster’s Apprentice Base Deck (also with fantasy, age of sail, sci-fi, and steampunk varients)
TVTropes.Org (specifically the personal appearance tropes)
Our intrepid heroes have survived an attack by wild wolves, but what about the missing children? What about Silric? What’s going on?
In this episode, the PCs get closer to the answers to these questions and more! Stay tuned to find out!
Today’s episode is my first listener-requested episode! The listener (I forgot who you are, sorry!) wanted me to cover combat, so here is what I hope to be part 1 of 2. This episode is all about how to inject more narrative flair into your combats and how to avoid boring encounters.
In the near future I’ll cover the mechanics of combat, but today it’s all about the narrative, baby. Also, my first ever iTunes review is in! Thanks, MW1880, whomever you are!
Last time, we meet our heroes. In todays episode, the PCs have their first encounter with the wilds—and the players have their first encounter with the core mechanics! Fun is had by all, except Maug who is left scratching his head as to what could possibly be happening with the children…and his old friend Cylric.
In today’s episode, we delve into spending advantage and threat in both combat and social encounters. While I do talk about the tables in the book, I also go into more detail about how to spend them in other ways.
This episode we dig deep in Part I: Chapter 1, “Core Mechanics”:
What’s with the funny symbols?
How Do I interpret the dice?
How the heck do I form my dice pool?
I apologize for the length of this episode, but I didn’t want to cut it into two pieces since the core mechanics are, well, core to how the game plays. It’s just under 29 minutes in length.